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Experience

09/2023 - Present

Necrotic Nightmare

AI Design Intern

Zygobot Studios

● Working with a medium-sized, multidisciplinary team on the development of a first-person sci-fi horror game in Unreal Engine 5.2.

● Specializing in the design, programming, and balancing of AI systems, including both hostile enemies and friendly NPCs. ● Spearheading the development of a combat-ready AI companion with upgradable skills, designed to assist players in combat and mission scenarios

02/2023 - 06/2023

SpiritBound Odyssey

AI Designer

Full Sail University

● Collaborated with a team of 7 people to develop a third-person platformer game using Unreal Engine 5, where players could switch between 2 distinct and complementary characters with 5 levels and 3 bosses, and successfully created and published it on itch.io.

● Designed, balanced, and programmed all enemies using AI Behavior Trees, including 5 unique enemy variations and 3 bosses, each with multiple phases requiring various player abilities.

● Rapidly prototyped two levels to showcase the enemies and the bosses.

● Designed the interaction system and optimized it for dual-character gameplay, allowing each character to use interactable objects such as levers, vents, etc to progress through the game.

● Created collectibles and a flexible inventory system for designers to create and implement custom collectibles such as treasures, coins, and keys.

Education

09/2021-06/2023

Full Sail University

Bachelor of Science in Game Design

● GPA: 3.96 - Salutatorian

● Course Director's Award - Technical Writing

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