Experience
09/2023 - Present
Necrotic Nightmare
AI Design Intern
Zygobot Studios
● Working with a medium-sized, multidisciplinary team on the development of a first-person sci-fi horror game in Unreal Engine 5.2.
● Specializing in the design, programming, and balancing of AI systems, including both hostile enemies and friendly NPCs. ● Spearheading the development of a combat-ready AI companion with upgradable skills, designed to assist players in combat and mission scenarios
02/2023 - 06/2023
SpiritBound Odyssey
AI Designer
Full Sail University
● Collaborated with a team of 7 people to develop a third-person platformer game using Unreal Engine 5, where players could switch between 2 distinct and complementary characters with 5 levels and 3 bosses, and successfully created and published it on itch.io.
● Designed, balanced, and programmed all enemies using AI Behavior Trees, including 5 unique enemy variations and 3 bosses, each with multiple phases requiring various player abilities.
● Rapidly prototyped two levels to showcase the enemies and the bosses.
● Designed the interaction system and optimized it for dual-character gameplay, allowing each character to use interactable objects such as levers, vents, etc to progress through the game.
● Created collectibles and a flexible inventory system for designers to create and implement custom collectibles such as treasures, coins, and keys.
Education
09/2021-06/2023
Full Sail University
Bachelor of Science in Game Design
● GPA: 3.96 - Salutatorian
● Course Director's Award - Technical Writing