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Hi, I am Raj Kavathekar

ABOUT ME

I am a game designer who specializes in Unreal Blueprint Scripting. I have experience in designing custom mechanics, physics-based as well as analog. I specialize in AI systems, specifically working with Unreal Engine's Behavior Trees. Using that system, I have experience in creating multiple enemies and bosses. I have worked with C++ and SQL as well. My coding style is very efficient and I am used to optimizing my code for better performance. I have created levels for different types of games from tile-based isometric games to 3rd-person adventure games. I am also proficient in asset management in levels and have worked on optimizing levels.

I have experience using the following software
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